These rooms can continue to add to a game's quality after development has been finished, by selecting new tasks from them and staffing them with employees. This is how you can remove bugs, add cutscenes, improve controls, etc. It's not like Game Dev Tycoon, where you just sit there and wait, is what I'm saying.
Basically you need that many Developers including your character for each size: 1-2 for small, 3-4 for medium, 5-6 for large, 7 for AAA (edit: small correction due to brainlagg) Ignore 2D. Create the smallest size possible for as long as it really pays off. The goal is to get constant 7+ Ratings until Y19+.
Hoje começamos a desenvolver games nesse jogo simulador que é o Game Dev Tycoon, se quiserem uma serie só deixar o like xD Torne-se um membro do canal: ht
There’s a standard score offset for size. It’s roughly proportional to the dev-time length. AAA games have a large offset to match their long dev-time. Small games actually get a quality boost (to offset their thorough lack of dev-time), but this goes away once you move out of the garage. The score offset means that successful AAA games. 362 257 152 414 273 390 110 11